blog post

US sites, foreign social networking

October 26, 2007

When the user-driven social Web meets the fairly evolved consumer-privacy and free-speech laws of the US (where many social-networking sites are based) meets the laws and

Microsoft’s moves in social space

October 25, 2007

More obvious this week were Microsoft's plans for the social Web both mobile and fixed. CEO Steve Ballmer said in a keynote at the mobile phone industry's

Social-networking sights on Asia

October 25, 2007

There's a "colossal scrum among the world's biggest social networks for the hearts and mouse clicks of millions of people in India, China, and elsewhere in

Oz kids: Pros on Web

October 25, 2007

Most Australian children go online for the first time between the ages of 5 and 10 and quickly become Net regulars, "with two-thirds of children logging on from home at

Kids’ screen time

October 24, 2007

Nearly half of US parents say their kids watch too much TV and "about a third of parents believe the Internet sucks up too much of their child's time," CNET

Family PC purchase decisions

October 24, 2007

There's help from the Wall Street Journal, where tech writer Walt Mossberg says people who prefer Windows XP can still get it on some new PCs (e.g., Dells), and

Teen privacy: New standards?

October 23, 2007

It seems self-exposure, or assertively forgoing privacy, is for teens "as natural as brushing their teeth," writes Janet Kornblum of USATODAY. They seek feedback on

New platform for self-exposure

October 23, 2007

Consider the privacy issue in light of the social networking that's becoming increasingly common on and with cellphones. "Almost 55% of all mobile phones sold today

Copyright protction on social Web: Update

October 22, 2007

If your child loves creating his or her own music, ski, or skateboard videos or mixing others' footage and music into new mashups, that is really cool. But now would be a

Kids’ virtual worlds hot

October 19, 2007

There's a mini boom of kids' virtual world afoot, CNET reports, probably fueled the success of Webkinz and Neopets and Disney's acquisition of ClubPenguin. One
1 193 194 195 196 197 202