Violent videogames ‘forbidden fruit’: Study

A study published in the journal Pediatrics found that violent-content warnings and ratings on games have the opposite effect they're intended to have. "While research has found that ratings increase the attraction to raunchy TV shows and movies, the hypothesis had never been tested with video games," the Chicago Tribune cites the researchers at VU University Amsterdam and the University of Michigan as saying. They tested "310 Dutch children ranging in age from 7 to 17. Participants read fictitious game descriptions and rated how much or how little they wanted to play each game." Their conclusion in the February issue of Pediatrics was that," although the PEGI system was developed to protect youth from objectionable content, this system actually makes such games forbidden fruits." [The Trib incorrectly states that the article is in the March issue of Pediatrics, but it wisely concludes with the idea of putting "M" ratings on algebra books.]


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