Increasingly, experts are saying that banning a teen's use of social networking is like banning (or more likely inhibiting) his or her social life. That's increasingly true with videogames too. "People tend to play with friends and family more often than they play by themselves, contrary to the stereotype of the anti-social gamer that stays in their room all day," the Tehran Times (Iran's English-language paper) reports in "7 steps to make videogames good for your kids" (the article's actually a reprint of About.com's Guide to Nintendo Games but illustrates how universal videogaming is). The tips are great – they include: "Buy some active games" (like Dance Dance Revolution or games for the Wii), "buy extra controllers so you can join in," "keep the system in the open," and "don't be afraid [from all the media about violence in videogames]." As for excessive game play, the South Jersey News Online zooms in on the signs, adding that "70-90% of US youths play videogames." A tragic example of excess in videogames just occurred in China, where a 30-year-old man "died of exhaustion after a three-day Internet gaming binge" in a Guangzhou cybercafe. The Associated Press had that story.
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NetFamilyNews – by Anne Collier
- Zooming in on social norms (sidebar)
- Beginning of the end of #purge, revenge porn or social cruelty?
- For our kids & ourselves: Presence in a digital age
- Manage Net risk but focus more on opportunities: Researchers
- Proposed ‘rightful’ framework for Internet safety
- Social media in Saudi schools … sort of
- Textbook case of what NOT to do in teen sexting cases
- Breadth of videogames’ benefits to kids may surprise
Analysis & News – by Larry Magid
- Don’t let stalkers or abusers and creeps track your phone’s location
- Let’s stop persecuting ‘Auschwitz selfie girl’ for smiling at a camera
- EFF launches free Privacy Badger for Firefox and Chrome to block hidden trackers
- Privacy and security tips for newly-minted college students
- Google to stop labeling apps with in-app purchases as ‘free’
- Home automation and ‘Internet of things’ is great — but think about privacy and security
- Time for public to weigh in on ‘net neutrality’
- The ‘real world’ is a lot more dangerous than cyberspace