Livewire, a social network site for youth with disabilities and chronic illnesses, just launched in Australia to help them have a more normal sense of friendship (less fixated on their disabilities) than they may be able to have offline, Reuters reports. Aiming to serve the some 450,000 Australians aged 10-21 "currently living with a serious illness, chronic health condition or disability … Livewire recruits members from referrals through it's parent organization, the Starlight Children's Foundation, and through hospitals that treat disabilities or chronic cases." Meanwhile, the Sydney Morning Herald quotes a Melbourne youth worker as saying cyberbullying in Australia had reached "epidemic proportions." He called on the government to change laws to give police more powers and "said in recent weeks a 17-year-old high school student jumped to his death off the West Gate Bridge after reading death threats online." It's possible we need to focus more on civil behavior and citizenship education offline and early detection online than on crime and prosecution. At least in the US, police have always had the authority to deal with physical threats in any venue.
NetFamilyNews – by Anne Collier
- New Facebook policy targets guns, other regulated items
- Google’s new learning tool that learns
- The flap over Talking Angela the chatbot app
- About the worldwide ‘selfie’ phenomenon
- How technology will improve the well-being of young adults
- Calling our children narcissists on ‘a sociopathic scale’: Really!?
- Nothing complicated about this: Read ‘It’s Complicated’!
- Teens’ own (wise) perspectives on life with social media
Analysis & News – by Larry Magid
- Adults spend 11 hour a day using electronic media
- Smartphones that promise user privacy
- Author danah boyd on why teens and social media are ‘complicated’
- Security experts at RSA decry government hacking
- In defense of Internet safety education
- ‘Neknominate’ is a stupid and potentially deadly online dare game
- Confessions of a binge viewer
- People who suffer from so-called ‘game addiction’ have other problems