For once, 30- and 40-somethings may be leading a trend: the blending of social networking and online games. Some analysts call MySpace and Facebook "massively multiplayer games in disguise," the Daily Globe reports. The article's about sites like Kaneva.com that are "less about skill levels and escapism and more about joining friends and strangers in virtual spaces where chatting, comparing fashions, going dancing — and, yes, slaying monsters — are all options." The Daily Globe describes the experience of "a 41-year-old homemaker" who spends "hours online every day playing Kaneva," a "shopping-and-partying game – where she operates a virtual nightclub and hosts parties – because it helps her interact with people, not provide escape from them as traditional games often do." Both sides see financial gain from this trend, with social sites adding gaming features and game sites adding social ones.
Safer Internet Day 2105
- Parent bullying: The one-upper society
- What is the best way to introduce screen media to our three-and-a-half-year-old?
- Internet Explorer had a long and important life, but it’s time to move on
- Seven good smartphone security habits
- Arkansas bill puts youth safety and privacy in jeopardy
- Android apps to get age rating and manual review
- Facebook clarifies policies on nudity, hate speech and other community standards
- Student Advisory Boards can inform bullying policies and prevention
- Apple’s new MacBook is enticing, but lack of ports gives pause
- Parents: Check your (online) behavior
- Arkansas law could force workers to friend their boss
- Age restrictions and privacy policies protect youth
- Net neutrality vote doesn’t end the debate
- Online safety is not just ‘about life’
- A Bully? My Kid? Impossible!