For once, 30- and 40-somethings may be leading a trend: the blending of social networking and online games. Some analysts call MySpace and Facebook "massively multiplayer games in disguise," the Daily Globe reports. The article's about sites like Kaneva.com that are "less about skill levels and escapism and more about joining friends and strangers in virtual spaces where chatting, comparing fashions, going dancing — and, yes, slaying monsters — are all options." The Daily Globe describes the experience of "a 41-year-old homemaker" who spends "hours online every day playing Kaneva," a "shopping-and-partying game – where she operates a virtual nightclub and hosts parties – because it helps her interact with people, not provide escape from them as traditional games often do." Both sides see financial gain from this trend, with social sites adding gaming features and game sites adding social ones.
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NetFamilyNews – by Anne Collier
- Heard of Twitch? Amazon has!
- Dealing with the nasties online
- Leadership in bullying prevention and so much more
- Kindness really could be going viral! Just look…
- More clarity on teens’ ‘Am I pretty?’ videos
- A bit of videogaming is good for kids: Study
- Virginia teen sexting case: (Somewhat) reduced injustice
- ‘Revenge porn’: Exposing cruel disclosure
Analysis & News – by Larry Magid
- It’s time for schools to upgrade both technology and pedagogy
- Why Google (and Facebook) should admit kids under 13
- As Ferguson struggles, Georgia teens create app to rate police departments
- Tech can make driving dangerous, but also safer
- IAC’s Ask.com buys Ask.fm and hires a safety officer to stem bullying
- Massive data breach shows skills of Russian hackers
- Google to reward sites with HTTPS security in search rankings
- Five teens & ‘one mature adult’ create Push for Pizza app