Actually, it's a sign of the new-media times: A videogame magazine – Game Informer, circ. 3,517,598 – passed up Playboy, Time, Cosmopolitan, Sports Illustrated and came "strikingly close" to People in the readership rankings, BlastMagazine.com reports, citing BurrellesLuce research. One qualifier (better understood by gamers and GameStop customers): "It must be noted that GameStop is the proprietor of Game Informer and the mag is issued with every pressure- and fear-induced Edge Card sale. Nevertheless, GI is a quality 'zine with an educated staff of writers and hosts a plethora of valuable content."
NetFamilyNews – by Anne Collier
- Pretty faces in social media vs. mass media
- Risk implications of kids going mobile: Research
- A positive, insightful new book for schools on bullying
- Students called heroes in this 6th-grade class
- In the face of school violence, what do we default to?
- Popularity: The other kind of vulnerability
- FB & Oculus VR: The potential of a virtual-reality platform
- What’s (importantly) different about Snapchat
Analysis & News – by Larry Magid
- Anonymous apps and services are not synonymous with ominous
- Facebook’s ‘Nearby Friends’ feature: What you need to know
- Identity theft a problem from cradle to grave — Kids most vulnerable
- How to protect your family from Heartbleed security flaw (slideshow)
- Beware of Heartbleed inspired phishing scams
- Are sites you use vulnerable to Heartbleed security flaw?
- Microsoft ends support of Windows XP: Machines highly vulnerable to security risks
- The evolution of online safety: Lessons learned over 20 years