Actually, it's a sign of the new-media times: A videogame magazine – Game Informer, circ. 3,517,598 – passed up Playboy, Time, Cosmopolitan, Sports Illustrated and came "strikingly close" to People in the readership rankings, BlastMagazine.com reports, citing BurrellesLuce research. One qualifier (better understood by gamers and GameStop customers): "It must be noted that GameStop is the proprietor of Game Informer and the mag is issued with every pressure- and fear-induced Edge Card sale. Nevertheless, GI is a quality 'zine with an educated staff of writers and hosts a plethora of valuable content."
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NetFamilyNews – by Anne Collier
- Spoiler alert: Kid loves teaching Twitter to Dad
- At the IGF: Youth participation = greater youth e-safety
- Enabling peer protection: Knowledge is empowerment
- Millennials’ changing social media use: Survey
- Heard of Twitch? Amazon has!
- Dealing with the nasties online
- Leadership in bullying prevention and so much more
- Kindness really could be going viral! Just look…
Analysis & News – by Larry Magid
- UN bringing child rights into the digital age
- IGF attendees complain about censorship in Turkey while some advocate it for youth
- Internet Governance Forum topics include human rights, network neutrality and child protection
- Protecting children online needs to allow for their right to free speech
- It’s time for schools to upgrade both technology and pedagogy
- Why Google (and Facebook) should admit kids under 13
- As Ferguson struggles, Georgia teens create app to rate police departments
- Tech can make driving dangerous, but also safer