Some may find this disturbing (I do, because it somehow seems more intrusive than just producing yet another shooter videogame called America's Army): One way the US Army is recruiting young people is by putting sophisticated videogaming stations – essentially war-game arcades – in shopping malls. The Open Education blog puts a thoughtful twist on this, linking to NBC News's report from one of these recruiting stations at Philadelphia's Franklin Mills Mall. But before any young person buys into this sophisticated form of advertising, I wish he or she could first see Canadian photographer Louie Palu's portraits of US soldiers serving in Iraq and Afghanistan. These amazing faces captured by Palu – one of The Aftermath Project's 2009 grant winners – reflect his focus "on the emotional and psychological issues faced by soldiers who return from war and the long-term effects they deal with as they try to reintegrate into their families and society" (The Aftermath Project is "a non-profit organization committed to telling the other half of the story of conflict").
NetFamilyNews – by Anne Collier
- Students called heroes in this 6th-grade class
- In the face of school violence, what do we default to?
- Popularity: The other kind of vulnerability
- FB & Oculus VR: The potential of a virtual-reality platform
- What’s (importantly) different about Snapchat
- We ‘like’ faces in social media: Study
- Yik Yak update: How the app came to geo-fence off US schools
- Smart safety: YouTube’s ‘neighborhood watch program’
Analysis & News – by Larry Magid
- Identity theft a problem from cradle to grave — Kids most vulnerable
- How to protect your family from Heartbleed security flaw (slideshow)
- Beware of Heartbleed inspired phishing scams
- Are sites you use vulnerable to Heartbleed security flaw?
- Microsoft ends support of Windows XP: Machines highly vulnerable to security risks
- The evolution of online safety: Lessons learned over 20 years
- Safety through mindfulness: Watch ‘The Science of Character’
- Adults spend 11 hour a day using electronic media