Some may find this disturbing (I do, because it somehow seems more intrusive than just producing yet another shooter videogame called America's Army): One way the US Army is recruiting young people is by putting sophisticated videogaming stations – essentially war-game arcades – in shopping malls. The Open Education blog puts a thoughtful twist on this, linking to NBC News's report from one of these recruiting stations at Philadelphia's Franklin Mills Mall. But before any young person buys into this sophisticated form of advertising, I wish he or she could first see Canadian photographer Louie Palu's portraits of US soldiers serving in Iraq and Afghanistan. These amazing faces captured by Palu – one of The Aftermath Project's 2009 grant winners – reflect his focus "on the emotional and psychological issues faced by soldiers who return from war and the long-term effects they deal with as they try to reintegrate into their families and society" (The Aftermath Project is "a non-profit organization committed to telling the other half of the story of conflict").
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NetFamilyNews – by Anne Collier
- Zooming in on social norms (sidebar)
- Beginning of the end of #purge, revenge porn or social cruelty?
- For our kids & ourselves: Presence in a digital age
- Manage Net risk but focus more on opportunities: Researchers
- Proposed ‘rightful’ framework for Internet safety
- Social media in Saudi schools … sort of
- Textbook case of what NOT to do in teen sexting cases
- Breadth of videogames’ benefits to kids may surprise
Analysis & News – by Larry Magid
- Don’t let stalkers or abusers and creeps track your phone’s location
- Let’s stop persecuting ‘Auschwitz selfie girl’ for smiling at a camera
- EFF launches free Privacy Badger for Firefox and Chrome to block hidden trackers
- Privacy and security tips for newly-minted college students
- Google to stop labeling apps with in-app purchases as ‘free’
- Home automation and ‘Internet of things’ is great — but think about privacy and security
- Time for public to weigh in on ‘net neutrality’
- The ‘real world’ is a lot more dangerous than cyberspace