"Parents are more concerned about their children’s exposure to video games than alcohol, violence and pornography," according to in-site polls at WhatTheyPlay.com. The site gathered responses from "nearly 3,000 respondents in two separate polls," its press release said. One of the polls asked parents "what they’d be most concerned about their 17-year-old child indulging in while at a sleepover." They said they'd be more concerned about "their child smoking marijuana (49%) and playing the video game Grand Theft Auto (19%) than [about] watching pornography (16%) and drinking beer (14%). In this case unfamiliarity breeds contempt: The site's press release offers some perspective on this from Cheryl Olsson, author of Grand Theft Childhood, as saying that "To some parents, video games are full of unknowable dangers. While researching for Grand Theft Childhood, parents we spoke with in focus groups often bemoaned the fact that they didn’t know how to use game controls – and felt unequipped to supervise or limit video game play. Of course, parents don’t want their children drinking alcohol, but that’s a more familiar risk." Here's coverage in the Los Angeles Times and a commentary on the study in Red Herring.
NetFamilyNews – by Anne Collier
- New Facebook policy targets guns, other regulated items
- Google’s new learning tool that learns
- The flap over Talking Angela the chatbot app
- About the worldwide ‘selfie’ phenomenon
- How technology will improve the well-being of young adults
- Calling our children narcissists on ‘a sociopathic scale’: Really!?
- Nothing complicated about this: Read ‘It’s Complicated’!
- Teens’ own (wise) perspectives on life with social media
Analysis & News – by Larry Magid
- Smartphones that promise user privacy
- Author danah boyd on why teens and social media are ‘complicated’
- Security experts at RSA decry government hacking
- In defense of Internet safety education
- ‘Neknominate’ is a stupid and potentially deadly online dare game
- Confessions of a binge viewer
- People who suffer from so-called ‘game addiction’ have other problems
- U.S. Safer Internet Day focused on potential, positives and problems too