Kids' use of games, cellphones, and smartphones (next-generation, Web-browsing, media-sharing phones), "if carefully managed, could significantly boost their learning," Education Week reports, citing a just-released, 52-page study by a research center based at the Sesame Workshop (formerly Sesame Street) in New York. "Mobile devices are part of the fabric of children's lives today: They are here to stay,” said Michael H. Levine, executive director of the Joan Ganz Cooney Center, in a statement about the report. "It is no longer a question of whether we should use these devices to support learning, but how and when to use them." Among the report's recommendations are "investments in research and development aimed at understanding the impact of mobile technologies on children’s learning and development, including brain and behavioral functioning" and "a digital teacher corps that would train other teachers and after-school caregivers to use digital media to promote 21st-century literacy." Here's the Joan Ganz Cooney Center's blog, with links to the executive summary and full report in pdf format.
Safer Internet Day 2105
- The policy of student data privacy
- News & views from ConnectSafely: April 23, 2015
- Cyberbullying is not a joke: Celebrities and public figures can make a difference
- Facebook’s Scrapbook encourages photos of children, but think before you post
- Pew Survey: Reports of Facebook’s demise among teens greatly exaggerated
- Should I worry about my teens texting?
- Chromebooks & Google Apps appeal to schools & consumers
- Raising digital kids: 10 tips for improving parent-teen relationships
- Setting screen-time limits – for parents
- Digital Trust Foundation seeking proposals on digital abuse programs
- Parent bullying: The one-upper society
- What is the best way to introduce screen media to our three-and-a-half-year-old?
- Internet Explorer had a long and important life, but it’s time to move on
- Seven good smartphone security habits
- Arkansas bill puts youth safety and privacy in jeopardy