Less than half – 43% – of parents of kids who play video games play them with their children, the Associated Press reports, citing a just-released AOL/AP survey. "Overall, the survey highlighted how pervasive – yet age-related – interest in electronic gaming is today." The survey found that 81% of children 4-17 play computer or video games at least occasionally, compared with 38% of adults. As for those parents who aren't familiar with the games their children play, there's an alternative. They can read reviews of the games at a new site called WhatTheyPlay.com, which is a great idea. Surprisingly, a Los Angeles Times article about the site makes no mention of another helpful service for parents of videogamers: ESRB.org, where they can look up any game's rating (the site of the Entertainment Software Rating Board). Type a game's title into its search engine box – e.g., Halo 3 – and its rating will turn up (for this one, it's "M" for "Mature," for violence and blood and gore). The ratings guide adds a little detail, e.g., the appropriate-age recommendation for M games: 17+.
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NetFamilyNews – by Anne Collier
- Zooming in on social norms (sidebar)
- Beginning of the end of #purge, revenge porn or social cruelty?
- For our kids & ourselves: Presence in a digital age
- Manage Net risk but focus more on opportunities: Researchers
- Proposed ‘rightful’ framework for Internet safety
- Social media in Saudi schools … sort of
- Textbook case of what NOT to do in teen sexting cases
- Breadth of videogames’ benefits to kids may surprise
Analysis & News – by Larry Magid
- Don’t let stalkers or abusers and creeps track your phone’s location
- Let’s stop persecuting ‘Auschwitz selfie girl’ for smiling at a camera
- EFF launches free Privacy Badger for Firefox and Chrome to block hidden trackers
- Privacy and security tips for newly-minted college students
- Google to stop labeling apps with in-app purchases as ‘free’
- Home automation and ‘Internet of things’ is great — but think about privacy and security
- Time for public to weigh in on ‘net neutrality’
- The ‘real world’ is a lot more dangerous than cyberspace