More signs of where virtual worlds are heading. The new “worlds” (defined loosely as such by Virtual World News) are a service that blends social networking and a virtual-world-like (3D) online environment; two new MMOGs (massively multiplayer online game), one for peer-to-peer learning and one sort of like a World of Warcraft with a twist; a 3D-world feature for the Web browser; and technology that turns a digital camera aims into a tool for “merging the virtual and real worlds.” They’re being unveiled at the TechCrunch conference this week (you can watch presentations live on that Web page). In TechCrunch50.com, I watched the presentation by a founder and two young users of a sixth world, Tweegee.com, a soon-to-be-launched competitor to ClubPenguin that claims to be safe and have features not found in any other kid sites. There are so many of these popping up – Tweegee’s not even on Virtual Worlds Management’s list of 150 live and developing worlds for youth (see this).
NetFamilyNews – by Anne Collier
- New Facebook policy targets guns, other regulated items
- Google’s new learning tool that learns
- The flap over Talking Angela the chatbot app
- About the worldwide ‘selfie’ phenomenon
- How technology will improve the well-being of young adults
- Calling our children narcissists on ‘a sociopathic scale’: Really!?
- Nothing complicated about this: Read ‘It’s Complicated’!
- Teens’ own (wise) perspectives on life with social media
Analysis & News – by Larry Magid
- Author danah boyd on why teens and social media are ‘complicated’
- Security experts at RSA decry government hacking
- In defense of Internet safety education
- ‘Neknominate’ is a stupid and potentially deadly online dare game
- Confessions of a binge viewer
- People who suffer from so-called ‘game addiction’ have other problems
- U.S. Safer Internet Day focused on potential, positives and problems too
- Safer Internet Day takes a positive spin — view event live on Tues