More signs of where virtual worlds are heading. The new “worlds” (defined loosely as such by Virtual World News) are a service that blends social networking and a virtual-world-like (3D) online environment; two new MMOGs (massively multiplayer online game), one for peer-to-peer learning and one sort of like a World of Warcraft with a twist; a 3D-world feature for the Web browser; and technology that turns a digital camera aims into a tool for “merging the virtual and real worlds.” They’re being unveiled at the TechCrunch conference this week (you can watch presentations live on that Web page). In TechCrunch50.com, I watched the presentation by a founder and two young users of a sixth world, Tweegee.com, a soon-to-be-launched competitor to ClubPenguin that claims to be safe and have features not found in any other kid sites. There are so many of these popping up – Tweegee’s not even on Virtual Worlds Management’s list of 150 live and developing worlds for youth (see this).
Safer Internet Day 2105
- Parent bullying: The one-upper society
- What is the best way to introduce screen media to our three-and-a-half-year-old?
- Internet Explorer had a long and important life, but it’s time to move on
- Seven good smartphone security habits
- Arkansas bill puts youth safety and privacy in jeopardy
- Android apps to get age rating and manual review
- Facebook clarifies policies on nudity, hate speech and other community standards
- Student Advisory Boards can inform bullying policies and prevention
- Apple’s new MacBook is enticing, but lack of ports gives pause
- Parents: Check your (online) behavior
- Arkansas law could force workers to friend their boss
- Age restrictions and privacy policies protect youth
- Net neutrality vote doesn’t end the debate
- Online safety is not just ‘about life’
- A Bully? My Kid? Impossible!