The National Institute on Media & the Family (NIMF) released its 13th-annual videogame report card this week , and the "grades" are better, the Minneapolis Star Tribune reports. "In the past, the report has criticized video-gamemakers and given grades – often low – on how their products affect children. But this year, the grades are up and the tone is conciliatory." The reason, says the Institute, is that most of its past policy recommendations have been implemented by the gaming industry – for example, parental controls for the three main consoles and more accurate game ratings. The NIMF also warns parents against game addiction in this year's report, Gamasutra reports (see also "Don't just take away the Xbox: Psychiatrist's view"). Further NIMF coverage in the Washington Post leads with the year's worst game content.
NetFamilyNews – by Anne Collier
- New Facebook policy targets guns, other regulated items
- Google’s new learning tool that learns
- The flap over Talking Angela the chatbot app
- About the worldwide ‘selfie’ phenomenon
- How technology will improve the well-being of young adults
- Calling our children narcissists on ‘a sociopathic scale’: Really!?
- Nothing complicated about this: Read ‘It’s Complicated’!
- Teens’ own (wise) perspectives on life with social media
Analysis & News – by Larry Magid
- Smartphones that promise user privacy
- Author danah boyd on why teens and social media are ‘complicated’
- Security experts at RSA decry government hacking
- In defense of Internet safety education
- ‘Neknominate’ is a stupid and potentially deadly online dare game
- Confessions of a binge viewer
- People who suffer from so-called ‘game addiction’ have other problems
- U.S. Safer Internet Day focused on potential, positives and problems too